Service — 02

Apps built to survive their first app-store review.

Most mobile projects fail at the handoff between design and engineering, or at the App Store review most teams treat as an afterthought. We build native-quality apps and own that process end to end, so launch day isn't a surprise.

Typical timeline
10–16 weeks
Engagement type
Fixed scope
Deliverable
iOS + Android app
Best fit for
Product-led teams
What's included

Everything from first screen to store approval.

Not a wrapped web view — a real mobile app your team can maintain, backed by an API your product can grow into.

01 / PRODUCT

Product scoping & UX

User flows and wireframes built around the core jobs your app has to do well, not every feature that seems possible.

02 / BUILD

Cross-platform development

A single codebase targeting iOS and Android, with native modules where performance genuinely requires them.

03 / BACKEND

API & backend integration

A backend built to support real usage at scale, whether that's a new API or integration with your existing systems.

04 / LAUNCH

Store submission & support

We handle App Store and Play Store submission, common rejection reasons fixed pre-emptively, plus a post-launch support window.

What we build with

A stack chosen for longevity, not novelty.

We pick technology your future team can hire for — not whatever's trending this quarter.

React NativeSwiftKotlinNode.jsPostgreSQLFirebaseAWS
How it runs

Five stages, in this order, every time.

Each stage produces a decision the next stage depends on — nothing gets built twice.

1

Discovery & scoping

We define the core user flows and technical constraints before a screen is designed, so scope doesn't creep mid-build.

2

UX & UI design

Wireframes and high-fidelity screens for every core flow, tested against real usage patterns, not just aesthetics.

3

Build

Development in two-week sprints with a demo at the end of each, so you see working software early and often.

4

QA & device testing

Testing across real devices and OS versions, not just simulators — where most mobile bugs actually hide.

5

Launch & handover

Store submission, a monitored launch window, and a walkthrough so your team can ship updates without us.

Questions

Before you reach out.

Do you build native apps, or cross-platform?+

Cross-platform by default, which covers the large majority of apps well and halves the engineering cost. We recommend fully native only when a feature genuinely requires it — camera-heavy or AR-heavy apps, for instance.

Who handles app store approval issues?+

We do. Store rejections are usually predictable — we build against known guidelines from day one and handle any resubmission at no extra cost within the engagement.

Can our team maintain the app after launch?+

Yes — every build ships with documentation and a handover session, specifically so your team isn't dependent on us for routine updates.

Tell us what the app needs to do. We'll tell you honestly what it'll take to build it right.